![]() OpenGL ES 2.x works with programmable pipeline, which is synonymous of Shaders.OpenGL’s logic is composed by just 3 simple concepts: Primitives, Buffers and Rasterize.Here is a little list of contents to orient your reading: LIST OF CONTENTS TO THIS TUTORIAL With OpenGL our imagination has no limits, we can fly. Now is time to run, jump and swim!”… and why not “to fly”. Then you learned how to stand up and walk. You probably already created some applications using OpenGL, discovered many cool things, found some problems, even maybe your own engine/framework is under construction and I’m very glad in see you coming back.Īs I’ve read once in a book: “One day you didn’t know to walk. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |